Mission Control, Games are Launched

Over the weekend at Uprising, the Stockade games launch took place. Many of the people who nominated the first round of games were there and could speak to their efforts over the year.
The sad part was that many of those promising games didn’t make it through to the goal. A few people disappeared, and a few people announced that their games were cancelled. However, I’m still pleased that so many people started down the road, and that they’re still keen to pursue something in game design. So this was the scoreboard.

Bev (Society)
Peter Blake (Behind the Scenes)
Ray Williams (Where the Shadows Play)
Sam (Giant Monsters Save the Day)

Timothy Ferguson (Concierge)

Rules Complete
Steve D (The Institute of Neohuman Society)
Michael Wenman (Brigaki Djili)

Started Playtesting
Andrew Smith (Siege)
David Pidgeon (Dirty Princesses)

Art and Layout and Available
Nathan Russell (The Beast of Limfjord)

Great big congratulations to Nathan for getting as far as he did! Anyone who wants to see this game should head over to Peril Planet to grab a copy, and watch for those final tweaks that Nathan promised on Saturday.


The end is nigh

Yes indeed, the end of the first Stockade challenge is upon us. We started this site about a year ago with the challenge to create a game and have it ready for GenCon Oz 2010. Now, the rules lawyers out there (and I know you’re there – you’re game designers) might like to point out that this is now an open-ended challenge. Technically you’re right, but we choose to exercise GM Fiat here and overrule you. 🙂
And that’s because at Uprising, the Stockade Games Launch will take place. Look for it in the Saturday schedule and you’ll see it there. Find out which games made it and which didn’t. Hear some of the participants recount their stories of the process and find out how to get the completed games.

Interview with David Wesely

One of the early pioneers of game design is David Wesely. And by pioneer, I mean that he was the designer of Braunstein, first played in 1967. You can read about him at Wikipedia if you like, but I highly recommend that you listen to the interview with him at Theory from the Closet. It’ll enrich your understanding of gaming like nothing else you can imagine.