July 1, 2010 Leave a comment
Courtesy of a few brilliant people, there are now more games available at Go Play Brisbane. In fact, the balance is now towards vacant seats. Check out the game schedule, find the games you like and bring your friends.
Australian Game Designers Unite!
June 16, 2010 Leave a comment
We’ve had to swap around the game schedule for Go Play a little. Take the time to look it over and see what happened.
And while you’re there, think about the games you want to play in. Observant mathematicians in the crowd will notice that there are only six to eight player spaces in the morning, and five to eleven in the afternoon. And if I count the number of registrations I’ve received, that doesn’t leave much wiggle room for a walk-up crowd. So think about it now and send an email to email@example.com to nominate the games you want to play. Preferences will be given to people who registered early.
June 10, 2010 Leave a comment
Registrations have started flowing in for games and players at the next Go Play Brisbane. Make sure you’ve reserved your place at the tables by sending an email to firstname.lastname@example.org
The convention page has been updated with the additional games, and the very astute will notice that David Pidgeon will be visiting from the north to run one of his games. Don’t miss this opportunity to be part of creating an entirely new game.
June 7, 2010 Leave a comment
Four important things to know about Go Play Brisbane
1. It’s on again, July 17.
2. It’s on at Ace Comics and Games in Annerley.
3. It needs GMs to run games.
4. It needs people to come and play games.
So you need to mark it in your diary. From 9am to 5pm, a day of indie games and story games.
Think about offering a game and then send me details of it via email at email@example.com. This is what I need to know:
Number of Players
Timeslot (morning, afternoon, either, both)
Register to come along. Send an email with your name, the times you can come (morning, afternoon, both) and if you see a game for which you want to reserve your place then include that as well. Send emails to firstname.lastname@example.org
March 5, 2010 Leave a comment
If you live in Brisbane and want the opportunity to meet playtesters other indie gamers, then come along to Go Play. It’s a mini-con for indie games. I plan to run a playtest of my game Siege there, and you’ll also be able to play Michael Wenman’s Quincunx there. Register now by sending an email to email@example.com
November 2, 2009 Leave a comment
By now you probably have the basic rules of your game written down. You may have even played it a few times with your own group of gamers. If you have, you’re way ahead of me and I need to catch up.
But no matter where you are with playtesting, there always seems to be an opportunity to playtest your game with total strangers, or even partial strangers. Conventions are a great opportunity to playtest your game, but you should remember a couple of pointers to help make it run smoothly.
First, make sure that it’s advertised as a playtest. People may not have as much fun with a playtest as they would with a polished game. By making it clear from the outset, you’re more likely to get the kind of players that you need.
Second, plan your feedback. You might want verbal feedback only, so you need to allow some time at the end of your session to get it from your players. If you want written feedback, give your playtesters some forms so that you get useful feedback. Also, you can start your session by identifying a specific area that you want to test. It could be useful to ask the players to try and break the magic system, or the acrobatics system.
Third, make sure you get the names of your playtesters if you want to thank them in the final print. Gratitude is so much better without spelling mistakes.
So look out for the next gaming convention near you, or far from you if you have a larger budget. It’s an opportunity worth grasping.